![]() In v3.6.26.4, a feature was added to the Map Editor in which Ctrl-clicking the Terrain Texture button toggles v3.0 terrain emulation (mainly in the application of grass).Bug in a feature introduced in v3.6.28.0: In the Map Editor, the water level was previewed as if the map were of standard height, and could be shown incorrectly if the map was of custom height.Note, this bug became easier to reproduce by accident in v3.7.2.1, due to the fix that forced the preview to update when the water level was changed. ![]() ![]() Subsequently lowering the water level would result in the displayed preview disagreeing from what would be seen in-game (because there were now too few placement holes in the preview). LEV type map, and preview was updated while the water level was set high enough to force there to be fewer than 18 Placement Holes, right-clicking the Placement Holes button caused the displayed number to be updated to a value lower than 18, even though there was (and still is) no support for changing the number of placement holes in a. Bug introduced in v3.6.28.0: When the Map Editor was in Preview mode for a.Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1-6) was selected, and then clicking OK to save the team (even if nothing was changed), would reset the grave to Gravestone 1.
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